2007 HAUNTED HOUSE REVIEWS
HAUNTED ATTRACTION
TERROR PARK
Ohio Valley Haunts
RATING:
Reviewed 10/18/07
Terror Park
click logo above to visit their website
LOCATION & ADMISSION INFO:
1155 West Mound Street (Cooper Stadium)
Columbus, Ohio  43223
(614) 462 - 5250
$13 ($20 VIP Speedpass) + $3 parking
$2 discount coupon available on their web site
(cannot be used with VIP Ticket)
REVIEW
TERROR PARKMusic and antics provided by a ghoul dj entertains the queue line crowd waiting to enter Terror Park.  The experience cleverly begins up a ramp, and into the dimly lit Cooper Stadium.  Thunder, and unnerving music can be subtly heard as you make your way into a dugout, and the first of several ensuing surprises.  Chills creep up your spine as the path leads across creaking floors, and through a tunnel underneath the bleachers.  The Hall of Screams, Gates of Fear, and Gateway to Fear separate any bunching of groups that may have taken place, and allow access to the remainder of the journey.  Crawling through a spooky old hearse delivers a startling surprise that leads to a claustrophobic entrance into a torture room that houses shackled victims, pleading for help; guillotines; and other pain inducing devices, as well as crazed madmen responsible for this abhorrence, one of whom comes after you with a chainsaw!  Escape takes you to Creep’s Clubhouse, where a horrific surprise awaits, en route to Grovetucky (as play on  Grove City), home to attacks courtesy of Stupid and Fluffy - a pair of oversized, sparking chainsaws, wielded by a big, blood-soaked, cowboy hat wearing brute packing  “Stupid” and his sexily clad counterpart, armed with its feminine, PINK mate “Fluffy!” At one point, navigation is accomplished via a wooden bridge that rocks beneath your feet, and delivers a sudden Ghostrider surprise!  Other scenes include an encounter with a farmer who’s been busy slaughtering hogs, complete with pig sounds, and a hillbilly Laundromat, staffed by his daughters, who’ll wash your “drawers” for a dollar!  Pirates and clowns, coffins and vampires are still to come, as the adventure progresses into a large, frightening cemetery, where zombies escape their graves, a female, shovel-dragging grave digger sets her sights on you, and another chainsaw packing lunatic pursues you through an encounter with an agitated, ax bearing woman searching for her husband, or perhaps a new one, whichever the case may be.  Monsters attack out of darkened corners, and secret drop-down wall panels, as you continue to an interactive clown feature, surprise, blasts from an air gun, and Horrificus chase-out of Terror Park.

Analysis:
LENGTH - 9½, Right around 25 minutes.
ACTORS - 9, Nice costuming and great make-up as always.  Each scene was staffed with characters, sometimes two, three, or more that initiate confrontations the second you enter their scene.  They’re not overly aggressive, but that’s not the Terror Park style.  Could benefit from additional roaming characters to cover the distance between scenes.  Fluffy and Stupid are cleverly unique.
SCARINESS – 8½, Improved from a season ago.  Soundtrack and music changes from scene to scene.  Each is appropriate for its assigned atmosphere, and serves to disrupt emotional stability.  Particular noticeable are dripping water effects that accompany the pirate scene, and the squealing, snorting pigs.  Characters are well hidden, and often deliver their attacks prior to being seen. 
DESIGN - 8, Due to the nature of the course and its surroundings, scenes are quite spread out at times between various areas of the darkened stadium.  Pursuits, and encounters with additional monsters would help to cover some of those dead zones, but immediate encounters with actors once entering the scenes themselves helps.  Maneuvering through various bathrooms is mandated by the nature of the site itself, but those are better utilized this year, as they’re darker, and contain interacting characters.  Black plastic is somewhat overused, but the course is long, and encompasses a trip all the way around the ballpark.  Cemetery scene is also better staffed, although all of the action takes place near its beginning.  Still can’t help miss the Psycho Playland entrapment from a few years back.  Revisiting the dugout, and other “behind the scenes” areas of the stadium is a welcomed return.  Don't particularly care for character identifying Claustrophobia by name.  Would be better as a low key pursuit into brief confinement.  The course cleverly exits into a make-up shop, where seasonal face painting, wounds, and bullet holes, may be purchased for an additional charge. 
PROPS – 8, Scenes are well decorated, but occasionally, extended periods in between don’t provide a lot to look at other than the field itself.  That’s not necessarily a bad thing a time or two, as it provides the opportunity for ones own emotions to instill more fear of the unknown, but the attraction could greatly benefit from attention to those areas.  Hearse is outstanding.  Addition of Claustrophobia is intimidating, scary, and perfectly located.
VALUE - 8, No price increase for at least the second consecutive year, and an overall better experience.  The $3 stadium imposed parking fee hurts the score.
RATING: 8½, The Gateway to Fear experience is vastly improved from a year ago, largely due to the concealment and scares delivered by the voluminous cast.  Last season’s extended length has been perfected upon, and showcases not only the talent of the crew, but the stadium itself.  The opportunity to get in on the spirit of things by having their outstanding make-up crew adorn you with a shocking look is unique and original.  Covered waiting areas provide shelter from inclement weather, and flashlight tours are available for those too scared to enter, but not wanting to miss out on the entertaining scenes and incredible costuming annually displayed at Terror Park.

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2007 REVIEWS